Through the miracle of modern video capture, I've managed to record the entirety of the first ever game I made during that grand educational adventure. This was a mini-game I made individually, building on a side-scroller template provided for the assignment.
The programmer art nature of it really shows in the way that there are flash gradients on everything, but I thought the heroine's running animation came out ok.
So the story behind this is that we were given some Actionscript resources and told to make a game in two weeks. My initial thought was to take the sidescroller template and try to make a run-and-gun like a Contra or a Metal Slug.
However, it was around this time that I began going to the producer classes and I began to think about trying to come up with more interesting game designs.
So, I made a game in which you stun and disassemble robots in order to build guns . . . which you then run with. Baby steps.
Still, I had fun playing it when I went back to record this. The sign at the end still amuses me for some strange reason.
Very late in the project, another student pointed out that Metroid Metal was awesome, which resulted in it more or less becoming the entire soundtrack for the game.
A useless bit of trivia . . . the heroine of this game is actually a side-character from an unfinished retro action-adventure game I made no less than three incomplete versions of prior to my time at FIEA. In this game she's dressed up in the same uniform as Eri and Fio from Metal Slug.
One of the many things I'm thankful to FIEA for is finally giving me the necessary drive and deadlines to result in me finishing a game. If I ever get around to posting videos of my pre-FIEA hobby games, you'll see how easily distracted I could be.