I've been making some progress on my personal practice project. It's not moving at rapid prototype or Game Jam speeds, but it's been an interesting exercise in exploring some old and new coding ideas.
I also opened up Blender and made this inverted cylinder so we can see our little big robot in his natural habitat of the cylindrical space colony. The textures are very much programmer art, but it does rotate to create the illusion of running down this endless series of tiled roads.
Most of my work on this has been less visually interesting, as it's been setting up a lot of code infrastructure. Going from being the sole dedicated client engineer in the Phyken days to working on bigger projects was a valuable learning experience that helped me grow my skillset. However, after spending 6 years on one project, I did kind of get used to things like Event Systems and UI Managers just pre-existing whenever there was a new feature to implement.
Once there's more interesting action in motion, I'll see about getting my video capture capabilities back up and running so I can share that.
I also opened up Blender and made this inverted cylinder so we can see our little big robot in his natural habitat of the cylindrical space colony. The textures are very much programmer art, but it does rotate to create the illusion of running down this endless series of tiled roads.
Most of my work on this has been less visually interesting, as it's been setting up a lot of code infrastructure. Going from being the sole dedicated client engineer in the Phyken days to working on bigger projects was a valuable learning experience that helped me grow my skillset. However, after spending 6 years on one project, I did kind of get used to things like Event Systems and UI Managers just pre-existing whenever there was a new feature to implement.
Once there's more interesting action in motion, I'll see about getting my video capture capabilities back up and running so I can share that.