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Is it the shoes?

4/28/2010

 
Double video post today.  Since the last time I've spent a while working on the collision detection.  I wanted to keep things simple for now, but I ran into some edge cases and other wackiness that it took me longer than I would have liked to hammer out.

Also, I was frustrated by my efforts to get cross-platform save data working due to my failure to convince the XBox to ignore certain items during serialization.  Eventually I would up creating a stripped-down version of my property object for saved data.

So once that was over with, I decided it was time to add some Parallax backgrounds, and what I stumbled on to was the whole issue of the draw order.

The current solution is not as elegant as I'd like.  There's pass that traverses the actor hierarchy and demands that everyone line up their renderables into one of several different rendering layers, then the actual draw calls are made after that.

This will probably need serious optimization later since the whole "everybody, get in here" happens every frame.  However, for now, it does allow different tiles in the room tileset to be drawn on different layers, while still respecting the actor hierarchy for things on the same layer. 

Also present today, doors!  The blue spaceship that isn't a parallax object is a door that the player activates with a button press, taking them to another 'door' in another 'room'.
Today's second video is a very simple sample of the idea of 'equipment', special children of the player and certain other actors that modify and respond to their actions.

In this case, we have gear that modifies the player's physics when equipped, allowing him to jump higher.

These test boots also caused me to realize that I had completely forgotten to cause children to render and detect collision relative to their parent.  I quickly added that in, so now the hero's boots will remain with him.
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9/20/2013 06:23:11 am

Wow such a nice video related to shoes game .this blog remind my childhood games.

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8/26/2014 03:02:44 am

33 but I disagree with the 3 I got wrong, particularly "distrustful." We're only taking their word for it.

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8/27/2014 12:27:50 pm

They also draw lots of subjects from their undergraduate psychology courses, so extrapolating about the human mind and cognition from privileged youth is pretty biased.

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8/27/2014 03:13:18 pm

And can we also talk about how there's a difference between playing "desire" and actually desiring something or someone?

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9/17/2014 01:42:19 pm

I thought the excercise was interesting. It makes sense to me that eyes alone are enough, given these mostly explicit cues(no one here is trying to make a poker face we can assume), to assign a distinct emotional state.

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9/25/2014 04:41:54 pm

I had 7 wrong and thought that I was quite good at divining people's moods as a professional nurse, but this exercise is excellent proof that not even photographs can tell us how anyone is actually thinking or feeling.

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10/7/2014 03:34:31 pm

But all that proves is that I can read social cues. Those cues can be produced when someone's faking them too. Empathy must go deeper, surely?

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11/15/2014 01:37:12 pm

Well, a multiple choice test is nothing to get so excited about...I got 28 but I would have expected higher....I completely disagree that they were so obvious as to be ''cartoonish''...some just seemed downright WRONG!!

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4/27/2015 06:26:19 pm

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3/23/2016 08:44:22 pm

This is my favorite game in childhood, me and my little brother playing this game together but I think technology its very develop before some year so many children playing games on play station and Xbox.


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